  local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)


function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid)                        end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid)             end
function onCreatureSay(cid, type, msg)          npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                                                      npcHandler:onThink()                                            end

local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 2000 (plus level depending amount) gold?'})
        node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 2000 (plus level depending amount) gold?'})
        node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 2000 (plus level depending amount) gold?'})
        node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 2000 (plus level depending amount) gold?'})
        node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 2000 (plus level depending amount) gold?'})
        node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 5, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

npcHandler:addModule(FocusModule:new()) 